Wednesday, February 15, 2012

Creating an Avatar in Esoteric Editor


Any adventure game has playing and non-playing characters.


In Esoteric, these characters are called Avatars.


The following tutorial explains the process of creating an Avatar in Esoteric.


The following are the steps involved :-





1)   In the main window of the editor: Move the mouse over “Menu Options” placed on the left bottom of the screen and click on “avatar”.




2)   Avatar editor opens up. There are two options to create either a Customizable or Non Customizable Avatar. Click on “New Male Adult” option to begin the avatar creation process.




3)   After clicking on the “New Male Adult” option, a selection of four skin types appears on the screen. These skin types are of four different complexions. On moving the mouse over and clicking, the skin type changes in the avatar.




4)   After choosing the Skin type, option to customize Avatar Heads can be selected from the drop down menu in Avatar Clothes and Settings Panel. Esoteric offers a variety of choices for choosing your head and beard.




5)   After selecting a Head type, Avatar Beards option can be selected. The option allows customizing the various Beard types on the face of the Avatar.  




6)   From the drop down options, Avatar Helmets option can be selected to customize the Helmets worn by the Avatar. The Helmet item needs to be created separately for it to be seen here.




7)   After selecting the Avatar Helmets, Costumes option can be selected to choose from various Costumes for the avatar. The Costume item needs to be created separately for it to be seen here.




8)   The last option besides the Avatar Settings pane is the Avatar Weapons which lists the Weapons Avatar carries upon spawning.  The Weapon item needs to be created separately for it to be seen here.




9)   The “Avatar Settings” pane has the following settings which can be updated: -

Avatar Name: - The name of your avatar. You can also edit the name here as well.

          Health: - The total health of your avatar. The slider allows      
          changing the value, typically set to 100. 

Stamina: - Move the sliding bar to indicate the value of stamina. It is set to 0 by default and needs to be adjusted as desired.

          Store: This sets the extra consumable food items the avatar can 
          carry once the Base Needs have been full.

          Base Needs: - Base Needs represents the amount of maximum 
          food value for the avatar.

Coins: - The total no. of coins that the Avatar can carry.

Speed: - The speed bar indicates the speed of the avatar. The slider allows setting the value.

Attack: - The attack bar represents the amount of damage that the avatar causes on attacking. The slider allows to set the value needed.

Jump: - The jump bar indicates the jumping ability, or the height to which an avatar can jump. The slider allows to set the value needed.

          Build: - It is an indicator of the avatar’s ability to build. If its value is 
          10, then an avatar requires 10 strokes to create a building.

Swimming: - This drop down selection lists two options, CAN allows the avatar to swim, and if the selection is CAN’T, then the avatar cannot swim.

Flying: - This drop down selection lists two options, CAN allows the avatar to fly, and if the selection is CAN’T, then the avatar cannot fly.

Dying: - This drop down selection lists two options, CAN allows the avatar to die, and if the selection is CAN’T, then the avatar cannot die.

An avatar name and a positive health value have to be given, in order to make the avatar active. In my example, I will name the avatar "Soldier" and give it a health value of 173.






10)   Once you have completely updated the settings of your avatar, click on “Save” at the bottom left of the window.




11)   After clicking on “Save”, you return back to the opening page of your avatar editor, where your created avatar is now displayed.





Please refer to the Tutorial Guide “Creating a NPC in Esoteric Editor and placing them on the map” for the detailed procedure of Placing the Avatar on the map.



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