Wednesday, April 4, 2012
We have discussed the Three Kingdoms theme in depth and the various Objects and Items in it. Now, we explore the Rain Forest theme and the unique Objects and Items it offers. Games made in the Rain Forest theme offer a true Rain Forest feel and experience for the players.
Tuesday, March 27, 2012
The Esoteric Editor features a vast variety of Non customizable Avatars that can make Games more fun and fulfil the needs of many other game plots. Imagine a Game featuring a Husky or a Lion and requires the use of such Non-human Characters for the Game plot.
Tuesday, March 20, 2012
We have already seen the various custom Avatars, Items and Weapons in the Three Kingdoms theme, and now we discuss the building blocks of the 3D World, the Buildings. Buildings play an important role in differentiating a 3D World from another when it comes to user experience.
Thursday, March 15, 2012
Tuesday, March 13, 2012
Three Kingdoms theme has a collection of Items that can help anyone building a Game to customize it as they see fit and according to the theme. Some of the various Items in the Three Kingdoms theme include: Treasure Chests, Copper, Silver and Gold Ingots, Bamboo and other Scrolls with Chinese scripture, and different Manuals.
Friday, March 9, 2012
Multiple Choice Questions is one type of the Mini-games available in the Esoteric Editor. Though, it is the most favoured choice for testing Game play knowledge by the Game creator, our MCQ engine has evolved and now offers more customizations than ever.
Monday, March 5, 2012
One of the most popular themes in the Esoteric Editor is the Three Kingdoms theme. Each theme is unique in terms of art assets that are associated with it. Moreover, the Esoteric Editor offers unique and distinctive Objects, both Consumable and Inventory ones, for each of the themes in the Editor.
Thursday, March 1, 2012
In my earlier blog, I discussed how we can customize the Mini-games to better suit the game designer needs. The customizations mentioned writing winning and losing messages and initiating 2-way dialog. Now, we have unveiled a completely re-vamped Mini-games interface in the Editor.
Friday, February 24, 2012
When we think of the word “Episode”, television is the natural thought from the word. Though, episodes have been around on the television for a quite a long time now, ever since the early television days, the concept can be applied to Games today as well. Episodic games would typically offer anywhere from half-hour to an hour of game play per game episode.
Tuesday, February 21, 2012
Imagine exploring a 3D World with your own creative game play and various different NPCs to interact with. As you approach a NPC in your World, you are prompted for a question or a quiz that you can set-up to discover the learning objectives of the Game. Yes, that is what is possible with the Esoteric Editor, a game within a game or simply what we refer to as Mini-games.